Morin also described the multiplayer as ".flexible, so that people can play it in any way they want" and noted that the co-op mode will have segments where players will find themselves separated from one another: "Stuff will happen, shit will hit the fan and soon you may find yourself separated from the group." In a later interview with PlayStation Blog, Red Barrels described the game as a "TV series." Behind the scenes In an interview with Official PlayStation Magazine UK, Philippe Morin mentioned that the Cold War era was chosen as a setting in order to flesh out the mythology behind the games by revisiting Project MKUltra at its height. The Outlast Trials was developed by a team that consisted of around forty people. The developers later clarified that the game will not have any VR features. The initial reveal post also featured an image with characters wearing head-mounted displays, leading people to believe that it might be a virtual reality game. On December 4, 2019, Red Barrels officially announced their upcoming title The Outlast Trials, with its story taking place during the Cold War era. On October 31, 2019, Red Barrels posted a teaser image for their upcoming project with a caption that reads "Where freedom ends." While not being a direct sequel to Outlast 2, the game's story is set in the same universe. According to Red Barrels, as it was not possible to include downloadable content within Outlast 2, the studio decided instead to work on a separate project that will include much-requested features, likely alluding to Trials' co-op mode. On December 7, 2017, Red Barrels posted an update on their future plans, which included Outlast 3 and an untitled Outlast-related project that was in the works. Reagents can interact with Murkoff employees to obtain the items that they will need for their next trial. In between the trials, Reagents return to the Sleep Room, where Murkoff takes good care of them. Inside the warehouses, Murkoff has constructed heightened lift-sized models of real-world environments. Imprisoned in a secret Murkoff facility comprised of a dozen warehouses and connected by underground tunnels, players will be thrust into a series of physical and mental ordeals, tormented by iconic characters, and challenged alone or in teams to survive with their sanity intact. It seems that the involvement of other humans in a horror experience only ever serves to dilute its impact.The game is set in the same universe as other Outlast related titles and takes place during the Cold War era, where players take on the role of test subjects-referred to as Reagents-abducted by the Murkoff Corporation. Similar issues plagued Resident Evil 5, which is generally regarded as one of the weakest entries in Capcom's survival horror franchise. Indeed, the focus on co-operative play was one of the main reasons Dead Space’s third installment was less well received than its predecessors. Although diving into a horror game and being terrified by a series of jump scares alongside friends might make for a fun distraction, it is unlikely to be as memorable an experience as a solitary excursion into somewhere as terrifying as Silent Hill or Dead Space’s USG Ishimura, for example. However, this approach is only likely to further exacerbate issues with immersion. The game promised a terrifying experience for those in the victims’ shoes, but the title was criticized for making it difficult to mute other players’ microphones, resulting in lots of amusing but immersion-breaking chatter from fellow competitors.Īs opposed to online play, The Outlast Trials might also offer a local co-op mode. An example of this is in the asymmetrical multiplayer title Friday The 13th, where one player controls the iconic slasher Jason Vorhees, while the other participants take on the roles of his hapless prey.
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